Rome, final result, 1/4: ROMA 2089

Rome as a a sonic and visual orchestra. The background for the story of Draculus and Moria. Each sound introduced with on-screen info. For graphics using layers of marble textures, fragments of latin on grave-stones, fragments of street-art and grafitti. Part 1 of 4.

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Rome, day 23. Final edits.

Rome, day 23. Final edits.

Don’t  have time to write longer reports until after performance tomorrow. Spending every minute composing, editing, building, producing, adjusting, preparing. I’m glued to the laptop and the windows glued shut. The world can wait. This can certainly not. I like the total concentration and intense focus of last-days work, but it’s also the time for killing(…)

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Rome, day 22. Roof Garden As Stage.

Rome, day 22. Roof Garden As Stage.

Two days to performance. Just working constantly. We made the decision to do the performance on the large roof terrace. It’s beautiful up there, and I think we can project directly on the wall at the back. I might have to boost some of the visuals a bit harder than usual but would rather use(…)

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Rome, day 21. Eight millimeter owls, money shots.

Rome, day 21. Eight millimeter owls, money shots.

Day 21 of the residency. Three days until performance. In heavy production mode, no time for fooling around anymore. WRK. Except, currently at my favorite local bar, 8 millimetri, to write this report. A fresh breath of darkness, cold beer on tap, owls, correctly clumsy skull decorations, Tim Burtonuesque tree grafittis, film screenings (Kubrick’s Shining) on(…)

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Rome, day 20. Because cats.

Rome, day 20. Because cats.

Midnight Elephant Cat The first cat I met a few weeks ago in Anzio. It was late at night, a weekday. There was nobody out, eerily quiet, so I put my recorder in the middle of the street, and went up and down the street, over and over again, braking hard on my bike just by the(…)

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